MAELSTORM FX
I did all parts of maelstrom and the ocean including splash by cannon and ship trail.
Look reference
1. RND reference for stable maelstrom
My maelstrom duration is about 1 minute. Because this project is one take shot for riding in theme park.
So it had to keep going stably. I did lots of research. As you see this picture, finally I figure out solution.
I get idea from this youtube video below. I thought that was good match for my cut. So I just did that.
2. Setting
I did flip simulation. Actually, my company didn’t support distributed simulation on rederfarm at that time. So I had to do just one render farm simulation. Because of that, I tried to find appropriate resolution. Finally I figure out.
Number of particle is between 80 million and 90 million and preroll frame is 800f main fram are 1500f.
After than, I added some noise to the mesh for detail. Specially, close part from cam was not detail. So I tried to fix that problem.
3. Whitewater & Mist
After than, I added whitewater & mist using whitewater sim, pop, volume. But I'm so sad. If I have more time, I want to modify maelstrom water mesh more detail and add more whitewater, mist.
4. Ship trail
The ship trail was not flip sim, its just particle sim for optimal efficiency.