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Water Dragon FX
The director wanted a really fast water dragon. And wanted to keep the water dragon shape too. I tried to keep up with these requirements.
Look reference
1. Waterdragon Asset RND
I used Customized velocity field by curve to express fast water flow and focused on detailed shape of dragon like head, body, and spine.
Based on a moving curve to facilitate modification in the desired direction. When the director wanted to change the timing or layout, I just adjusted only the curve easily.
I Separated head, body, and spine to make each different shape. finally I assembled each cache to make final water dragon.
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